However, the game does a superb job of showing you the exciting warehouses, sewers, and construction sites of The Matrix itself.Forget the interesting environments of other games or the movies; were talking about tons of mazes, corridors, and repetitive offices, all with a color palette that ranges from dark brown to slightly lighter dark brown.
Its enough to make you want to plug yourself back in, permanently. The widely ported Enter the Matrix features a plot that runs alongside the film, tracking the exploits of two minor movie characters, Niobe (Jada Pinkett Smith) and her partner in kung-fu Ghost (Anthony Wong). A big draw for the game is additional scenes, shot on the films sets (or at least the same green screens that serve as sets nowadays), with a few of the actors. The game replicates multiple scenes from the movie, only from the perspective of Niobe and Ghost. Theres a strange mix of live-action and polygonal movies in Enter the Matrix. Its obvious that the filmed scenes were done on the cheap as they contain almost no action, the exception being one brief fight scene between Seraph, the protector of the Oracle, and boxer Roy Jones, Jr., who plays Ballard. Aside from some scenes taken from the actual movie, as soon as anything resembling a special effect appears you get the significantly less interesting, though at least graphically consistent and decently produced, in-engine cut scene. But if youve always wanted to see Jada Pinkett Smith and the luscious Monica Bellucci share a kiss, heres your chance. Its a fairly typical third-person action game, with both weapons and hand-to-hand combat, and it most resembles the underrated Oni. The criticisms leveled against Bungies gamenamely dull, repetitive levelsare also applicable to Enter the Matrix, which also has significantly less interesting combat. Theres no flow in the Matrix-style kung-fu moviesthey start up the animation and finish, and you cant interrupt them even if the guy you were attacking is no longer near you. It feels sloppy, though the welcome addition of the time controlling Focus meter is interesting. The AI for the protagonists is wonky, with agents getting stuck on ladders and cops running into walls. They all have terrible aim, which is less of an issue because their sheer quantity would cause a serious problem if they were all crack shots (the advanced SWAT teams found later in the game are better). Being a console port, you cant save anywhere, but the checkpoint system is frequent enough that there are only a few instances where replaying an area delivers the usual level of extreme annoyance. Too often, the game cuts away from letting you actually do cool things, instead showing your character doing the cool thing, like dramatically jumping across a ledge or making some impossible move. Making the gameplay even more unbearable are two interminable driving levels. The controls are terrible, the objectives unclear, and both just drone on way too long. But it gets worse. ![]() ![]() The idealized Matrix would have a narrower focus and less of a desire to present long, boring levels; put the guns away, focus on a killer hand-to-hand combat system. Instead, you get minor characters beating up rent-a-cops in a warehouse or a sewer. When coupled with a level of anticipation for the movie and game that reached a shrill and hysterical level before release, it falls even further short. It makes the mistake of being repetitive and, worst of all, boring.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |